Full credits to Soul Brother and Thrshr for this fantastic exhibit.
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Trick 'em All 3
made by Soul_Brother#1
featured players:
thrasher - Andrei Pomiantovskii
glm - Dmitriy Levko
dqopb - Andrei Kuzmichou
piki - Tarvo Pikinen
RBK (stupidfresh) - Robertas Petkevicious
Soul_Brother - Mikhail Satimov
intro scene by Arleksey - Aleksey Brin
player trail by rEnk
music:
00:00 - 02:15 Tomandandy -- Tokyo
02:15 - 04:13 Huoratron -- Corporate Occult
04:13 - 05:33 Machine Code - Forsaken
05:33 - 08:08 Rosewater - End
08:10 - 10:28 Throttler - Dark Steel
10:28 - 12:52 Health - Future
12:54 - 15:46 Cruel Culture - Future
software:
q3mme
Adobe Premiere
Adobe After Effects
Adobe Photoshop
Cinema 4D
Physics were not altered and the main settings are:
g_synchronousclients 1
pmove_fixed 0
sv_fps 125
com_maxfps 125
link to Trick 'em All (2002)
link to Trick 'em All 2 (2003)
soul_brother:
It's very glorious that default dm maps still have undone tricks, and i think will always have.
I'd like to say thanks to thrasher for allowing me to make this movie. Wussie, HOX for beta tests. rEnk for what he does in q3mme universe. RBK for advices. glm for his demos. dqopb for his inspiring ideas. And big thanks to Arleksey for helping with intro.
thrshr:
ENG:
For a pretty long time I had some unreleased content and I wanted to participate in a tricking movie, unfortunately a few tries ended up with nothing. A few years ago I met Soul_Bro and told him about the situation and since he also had some good stuff we decided to get back to this idea later when all his active projects are finished. About a year ago we started to pick tricks and music for the video without a hurry. In october 2012 we had first test fragments of the video. I would like to thank everyone involved in this project for their contribution, effort and patience.
Thanks to dqopb for the help with bridge-to-rail jump, for his analysis of the physical aspects of it and all the related information.
Thanks to Vladimir 'Nex' for trying to produce a tune specifically for the movie.
Thanks to ID Software for Quake3 physics that seems unexplored after all these years, you never know what's yet to uncover.
Thanks to everyone who keeps the trickjumping and defrag scene alive, some of you maybe even remember the 1st and/or the 2nd part of this trilogy.
Thanks for watching, hope you have enjoyed the video and the whole dark atmosphere of it! ;)
dqopb:
ENG:
It is a big honor for me to take part in this movie. Thank you guys for these astonishing tricks. Thanks to Soulbro for making this beautiful movie and tolerating all our criticism. And thanks to thrasher for proving the 'human b2r in 1cj' concept!
Thanks to all the developers, mappers and players contributing to DeFRaG.
glm:
ENG:
First of all I would like to say thanks to Soul_Bro for consummation of this project. When I heard about collecting trick demos for a first time, I just assumed that it was another big project which wouldn't be ever finished, so I was mistaking. I think this is really decent project and good job for all team.
BURN IN HELL!MWAHAHA :E